‘Two Days, Two Reverse Sweeps’ – Arc6 vs Rogue/FNRGFE Analysis + Zza and Danteh Destro

‘Two Days, Two Reverse Sweeps’ – Arc6 vs Rogue/FNRGFE Analysis + Zza and Danteh Destro

It’s been a very dramatic, yet very fun, couple of days for Arc6 fans.  As they continue their push in the 2017 BEAT Invitational, Arc6 saw two reverse sweeps in two days; one in their favor, and one against their favor.  So what happens to cause such a turnaround in a game?  There are of course many factors that play into it, including: map RNG, tournament rules changing on the fly, and something I’ll call ‘mental steam’.  Arc6 showed a perfectly good display of a team running out of steam yesterday against Rogue, and then the very next day taking advantage of a team that is exhausted.

A6.Space didn’t have as good of an opening against FNRGFE as he did when he played Rogue, but in both matches Arc6 seemingly relied a bit too much on his self destruct.  When Arc6 has room, they are one of the best teams at ‘catching’ an enemies dive.  In the game against Rogue, especially on King’s Row, they do such a good job as a team of anticipating the dive, falling back, and then diving in themselves on the point effectively catching it.  On smaller maps where they don’t have enough room, you can see where the lackluster is, and this is crucial as the map RNG plays out affecting the turnaround sweep of the games.

A6’s Zza ad Danteh are a deadly combo.  The team played with such good verticality with pharmacy on control maps, and Danteh cleaning up literally everything with triple pulse bomb kills.  Danteh played very strategically the last two days knowing exactly when to take out a soldier with visor ready, even crouching waiting for the perfect opportunity for a blink bomb.  Zza is fairly consistent with aerial hits on the enemy Pharah or Winston, and plays the point very aggressively early on in both games.

Against FNRGFE in overtime, BEAT Invitational’s ruling was that the overtime would be a BO1 on a random control map, which was then changed to a BO3 before the match started.  One can only assume the BO1 rule was implemented to save on time as well as player endurance, or perhaps it was just a hasty edit made not given much thought.  Whatever the case, it affects the game in that there is a ‘freezing’ time where rules have to be thought out, and players have to adjust on the fly accordingly, instead of expecting and knowing how it will play out.

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